Video Games: The Path to Positive Collective Engagement

Date: March 24, 2022 at 7pm ET
VENUE INFORMATION
  • Higgins Lounge, Dana Commons 2nd Floor, Clark University
  • 36 Maywood Street
  • Worcester, MA
  • 508-793-7479
  • Go to Venue Website

Presented By: The Higgins School of Humanities at Clark University

Games, dev-jams, streams, and the culture surrounding them allow people to connect through formative and compelling shared experiences. In fact, over the past two years of unprecedented isolation, video games and the gaming community have helped millions around the world to stave off loneliness and improve their mental health through collaboration, cooperation, and competition. Of course, facilitating dialogue, the exchange of ideas, and interpersonal relationships despite great distances or obstacles, has been an integral aspect of gaming culture since its inception; yet only recently has there been greater widespread recognition that computationally mediated collective engagement can be as transformative and embodied as the purely physical. In this talk, Clark University professors and Higgins Faculty Fellows Amanda Theinert and Terrasa Ulm will explore how these connections continue to shape and support gamers around the world.

Admission is free and open to the public. All audience members are expected to comply with Clark University’s most current vaccination and masking policies. Those who cannot attend in person are invited to join the live stream:

https://clarku.zoom.us/j/97187155356
Webinar ID: 971 8715 5356

This event is sponsored by the Higgins School of Humanities at Clark University.

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TICKET INFORMATION
Event Website
  • 508-793-7479
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